Convergence = Computer Science + Entertainment + Brain Science
There are three trends driving convergence of entertainment of computer science and entertainment. The first is the customers’ expectation is that content will follow the customer across multiple devices. The second is creators, the people and companies who produce the content, are becoming a much broader group. And the third is the canvas, as the underlying technology being used for the creation of the entertainment experience, is broadening the interactions consumers can have with content.
Tags: content, convergence, creativity, microsoft, technology
Posted March 8, 2010 by Steven Aldrich under Odds and Ends

Posit Science's corporate blog is the place where our employees share their thoughts about Posit Science and its products, brain fitness, breakthroughs in neuroscience, and any other topic they find interesting and relevant. 
